Elearning Theory

Spaced Learning: Applications in Elearning

It’s late. The test is tomorrow. You have a stack of textbooks on your desk and 12 hours to somehow transfer the information within them into your brain. What could go wrong?

It’s an experience that too many of us can relate to from our days at school. Unfortunately, we probably also relate to the usual consequence – the information you gained from cramming quickly disappears. Best case scenario: after the test. Worst case scenario, you’ll forget as you walk in to take the test. The problem transfers to elearning, where learners often feel like they have retained information long enough to make it through the experience, before having it vanish into the ether of other things which preoccupy our minds. We might be able to tackle this problem with the concept of spaced learning

Read more over at my blog at Glad Solutions!

Elearning Theory

Elearning and Soft Skills Training

We all know that the best employees aren’t company-policy quoting automata.

A good worker also needs to be able to implement their knowledge in an open ended and complex world. You can’t train for every possible scenario, and so people must have the skills to adapt. That’s why the concept of “soft skills” is increasingly important to employers.

Read more on my blog over at GLAD Solutions!

Demos, Storyline Challenges

Cells (Using Small Words to Explain How Complex Things Work #176)

This week’s elearning challenge is to design an elearning course explaining something complex . As a long time fan of Randall Munroe, whose book Thing Explainer inspired the challenge, I had to give this a whirl!

I decided to step back to GCSE biology and create a mini course about cells. Mostly because for some reason, “cell” is one of the 1000 most used words on Munroe’s list. Although frustratingly, the word plant isn’t.

wednesday
CHALLENGE ACCEPTED.

Since the challenge was mostly content based and I always like to try to explore a new aspect of Storyline with these challenges, I decided to focus on making the transition between slides as interesting as possible without being distracting. I ended up using the push transition alongside a few animation tricks to make it seem like the learner is visiting different parts of a single scene.

cellsimage2

VIEW THE DEMO HERE

As a bonus which I didn’t end up using in the course, here are all the things an organism must do in order to be considered alive (in only the most used 1000 words, of course.)

  • Things that are living can move.
  • Things that are living can make more things like them.
  • Things that are living can feel other things around them. This could be through seeing, hearing, smelling, touching or in other ways.
  • Things that are living can get bigger by growing more of the blocks that make up living things – cells.
  • Things that are living can get power from their cells. Humans do this by breathing.
  • Things that are living can throw away bad stuff inside them that they don’t need.
  • Things that are living can get power from outside. Humans do this by eating. They can use this power to get better if they are hurt.
Demos, Design Tips and Tricks

Random Number Generator

A little blast from the past. Before the random fortune teller and the random word generator, I started out pairing together Storyline and Javascript with this simple random number generator. It creates a whole integer between 1 and 10.

randnum

Click here to view

How to do this:

  1. Create a variable in storyline called “randnum”
  2. Add a trigger to execute Javascript when the generate button is clicked. Enter in this Javascript:

var randomnumber = Math.floor((Math.random()*10)+1);
var player = GetPlayer();
player.SetVar(“randnum”,randomnumber);

3. Add in a reference to the storyline variable (%randnum%) where the random number will be displayed.

Easy peasy!